NHS Mental Health Boss Condemns Games For "under the radar" Gambling
If you know me or have been reading Load Save for a while, you know that two things tick me off: crunch and loot boxes. Some of the first articles linked in this newsletter were about loot boxes and how some developers were replacing them with more truthful in-game purchases. I'd hoped that more companies would have caught on to this change, but money is just too good to give up.
Now, we have another sound off from the Mental Health director of the National Health Service saying that these "mystery mechanics" are detrimental to youths' mental health because it sets them up for an addiction to gambling. So now, thanks to greedy companies that refuse to get rid of these loot boxes, gaming is being targeted for causing gambling addictions. If this problem isn't fixed, we could see a future in which certain games are banned in some countries because of their similarity to gambling.
Last year, Rocket League made a smart move by replacing their loot boxes with in-game items that showed exactly what the customer was going to get. This way, Rocket League devs were still able to make money from their digital marketplace and also be truthful with their players. This is something that more video games should be doing and I'm irritated that it's not more widespread yet. Come on industry, we can do better than this.
What's the worst loot box situation you've seen?
Image credit: Overwatch
Rockstar and UKIE Respond to Taxwatch UK's £37.6 Million Tax Relief Report
Last year, I included an article about how a few big video game companies were saving millions due to the UK's Video Game Tax Relief program. This program was meant to help smaller creators save on taxes and be able to spend more on their craft, which would ideally lead to success. When the news of big corporations like Rockstar taking advantage of this program first broke, a lot of people were upset that they would be taking so much from from something not intended for them.
This week, Rockstar responded to this issue, highlighting how the money they save through the Tax Relief program has helped the economy, let them hire a lot of new employees, and put the UK as one of the top leaders of video game development. Check out the article to read more from Rockstar's statement
Does this justify Rockstar and other corporations seemingly abuse of this tax program? It doesn't appear that the UK government is doing anything about it, so should we just let it be? Let me know what you think.
Image credit: Colin Watts
The Intensity of Voicing A Game Character
This is great look at the strain that Voice Over actors go through to bring us incredible performances. If you're like me, you're used to seeing fun behind-the-scenes peaks at voice overs and think, "Wow, that must be so fun to act like that character!" Before this article, I had never realized the intensity of these roles.
Just put yourself in their shoes. Imagine your favorite video game character and remember every time that they screamed in the game. That one scream probably took a couple of takes to get right. And that's a tiny bit of voice acting in a standard game. After reading this article, I have a new respect for voice over actors. I can't imagine the strain that the voice actors for Link had to go through, and there's a lot of them.
This week, VG 24/7 focused on actors in video games. Be sure to check out their other articles to see more about the effort that goes into creating these amazing games.
Image credit: Jens Kreuter
Just For Laughs
The Sonic movie theme song is by Wiz Khalifa and a Tik-Tok star and you're a liar if that surprises you
Is this Just For Laughs? Or is it the future of music? If you thought that Wiz Khalifa had retired to only smoke weed, you would be wrong. As this article aptly points out, it seems like he's conquered the movie rap soundtrack industry. In the same way that we listen to John Williams and Hanz Zimmer and think, "wow, this is a great movie soundtrack," so will people hundreds of years from now with Wiz Khalifa's library of action movie theme songs.
Incredible Image Credit: My Top Screenshot Skills On This Music Video
We're Living In Star Wars
The gaming world is a lot like Star Wars: there's a Light Side, and, unfortunately, there's a Dark Side.
Gaming can be used as a way to bring people joy and make the world a better place. We see that this week with a dad who used the Xbox Accessibility controller to let his daughter play Breath of the Wild. Her reaction is easily the best part of this issue.
But then there's the Dark Side. What happens when huge gaming companies choose to chase money instead of satisfy customers? Keep reading to find out. Aside from that, here's some topics that this week brought us:
Some different perspectives on voice acting, development, and Head 🦀
People are upset about gaming companies taking 💰 that might not be theirs?
An update from Blitzchung
If you like the newsletter, share it around! Use that handy "Forward" button to send it to all of your friends. After that, come say hey on Twitter, Facebook, or at seth@simplefocus.com! I love discussing anything gaming or newsletter related, so let's talk!
As always, enjoy the read!
Development
Half-Life: Alyx AMA Reveals A Lot About The Game
One title that I'm amazed is on track for release is Half-Life: Alyx. The developers of this ambitious VR game held a Reddit AMA this week and gave us some interesting info to chew on!
My favorite thing about this AMA is how down to earth the devs are. They join in on the joke of it not being a Half-Life game if there isn't at least one train ride and the traditional "boring ceilings" of the game. It's nice to see developers who are fun and have a clear love for the franchise they're working on.
Check out the article to see what else we can expect to see in Half-Life: Alyx when it launches in March! Oh, and all of the Half-Life games are free on Steam until Alyx launches. So make sure to go play all of those!
Image credit: Valve
God of War Dev Explains Why Games Often Look “ugly” Until They Ship
I'm proud to say that the Load Save Twitter first tweeted about this pretty close to when Cory Barlog made his initial tweet. So, if you want to see stuff like this when it first happens, go ahead and give it a follow. And if you're feeling wild, turn on those tweet notifications!
This is a great article to keep in mind as delays are happening and people are saying that new games will look like garbage on current-gen. Cory Barlog, developer of God of War and overall great tweeter, says that most games are ugly and run badly on hardware until a little bit before they're finished. This is in response to popular articles claiming that Cyberpunk 2077 was delayed because it was running badly on PS4 and Xbox One.
I trust Cory's opinion on this and if you are hesitant, check out the "Raising Kratos" documentary on YouTube to see the journey that Cory and Santa Monica Studios went on to create the critically acclaimed God of War (2018).
Image credit: Santa Monica Studios
Community
Dad Builds Custom Xbox Adaptive Controller So Daughter Can Play Zelda: Breath Of The Wild
When everybody plays, we all win. This was the slogan for Xbox's incredible Adaptive controller commercial that aired during the Super Bowl (yes, I did tear up again while watching it). Since then, we've seen a lot of articles of the Accessibility controller helping people play the games they want to play. Until now, I would've thought that this controller could only be used with Xbox or PC games, but genius people like Rory Steel on Twitter have found a way to break the console barriers. Rory created a way for his daughter to play The Legend of Zelda: Breath of the Wild by working with the Xbox Adaptive controller and some spare parts he bought on eBay. His daughter had been wanting to play BotW so she could talk about it with her friends. With hard work and incredible skill, Rory was able to do that for her. In this article, you can see the steps he took to build the controller and the payoff of seeing his daughter play the game for the first time. Her smile is sure to be the best part of your week.
Image credit: Xbox
Meeting Blitzchung, the Hearthstone Pro Banned For His Politics
"Even if I had a chance to go back, I would still do it... Why? Because I have to do it."
This is the first YouTube video that I've linked in the newsletter, which should tell you how important it is.
The folks from People Make Games interviewed Blitzchung, the Hearthstone eSports player who gained national recognition after publicly supporting the Hong Kong riots on a Hearthstone competition livestream. In this video, we get to hear his thoughts about Blizzard's reaction and how is now. He compares Blizzard to the current state of Hong Kong:
"It might be getting worse, but I don't hate it."
By this, he means that Blizzard might be getting worse in regards to freedom of speech, but he doesn't hate the company.
It's important to note that Blizzard has yet to apologize personally to Blitzchung and has yet to remove the suspension of the announcers who were present during Blitzchung's Hong Kong support. It appears that Blizzard is trying to sweep this whole thing under the rug after making a half-assed PR "apology."
It's encouraging to see the respect that Blitzchung still has for Blizzard. Maybe his attitude can positively influence others who will inevitably end up in his position in the future.
Image credit: People Make Games
Before You Go
Let's Get Some Community!
Thanks for checking out the article! My favorite part about video games is the community that comes with it. I would love for Load Save to become a place that discussion is common. If you have any thoughts on any articles or I missed something from prior weeks, let me know! Remember you can find me on Twitter, Facebook, or at seth@simplefocus.com!
If there's any other way you want to talk, let me know! I'll happily jump on any app or platform that will make discussion easier.
Thanks again. I'll see you next time!