Epic Games' Sweeney calls out Apple, Google for 'exploitative' platform fees
Buckle up, because this one's a doozy with a lot of interlinking articles in hopes to paint the bigger picture.
This week held a hearing between the United States Congress and some of tech's giants, including Apple, Google, Facebook, and Amazon. Normally, this wouldn't be news that I cover in this newsletter, but with these companies' dive into the gaming community, I think it's important to see how they're being interviewed by Congress.
The hearing focused on these tech giants testifying that their business practices aren't being carried out to create monopolies. If Congress finds these companies in the wrong, it could drastically change their business practices and the way they approach gaming.
If you want to read the highlights from the hearing itself, The Verge has a great roundup.
I thought this Gamasutra article was relevant as well. It looks like Apple is not the best platform for games, despite its decently successful foray into gaming with Apple Arcade. Additionally, Apple is under fire for saying that they "treat every developer the same," but gave Amazon a better developer deal, taking only 15% cut of revenue instead of the traditional 30%. Read more about that here.
I feel like a fire is being lit underneath Apple right now. A perfect storm is whipping up to make something happen to this huge company and I honestly don't know how to feel about it. I have multiple Apple products, but I want to see fair and equal treatment for developers, so I'm interested to see how this will all play out.
Image credit: Apple
Game development in a time of upheaval
We've talked a lot about the role of video games during this pandemic. We know how they've helped pass the time that we might normally spend out and about, hanging out with friends or relaxing in public places. But Michael Chu, writer of this article, realizes the ever-growing importance of diversity in games during this time.
The increase in gamers this year is astonishing. With it, there's a large increase in the demographic of those who play. Because of this, the industry needs to do everything it can to make this growing audience feel represented as much as possible in the games they're playing. That means creating more stories around characters that aren't straight white males.
I've heard a lot of people say this, but I'm glad Chu included it in his article: "Diversity is not a checklist." During this time, a lot of companies are trying to put diversity first, but they're treating it as a checklist to lead to better public appeal. Approaching it that way gets us nowhere.
Image credit: Youcef Chenguitti
We don't need E3 anymore
I love opinion articles about the gaming industry, but sometimes it's nice to get a refreshing take that's supported by data. This is one of those refreshing takes that backs up what it's saying through graphs and charts (although you have to click through to another tab to fully read them).
I do agree mostly with what's said here. This summer has shown that the E3 we know and (sometimes) love will probably never be the same as it has in years past. This summer's proliferation of at-home stream announcements has shown the power of this medium and how it even outranks events like E3. However, I do think there's a large factor missing from this argument.
Because a large majority of the world is on lockdown or sheltering at home, their is more time to dedicated towards surprise streams and announcements strung out over a month or two. I don't think this approach would have been nearly as successful if people were still living their normal lives, going out with friends, taking vacations, and things that require planning out in advance. People wouldn't be as interested in a "Summer Game Fest" that streams every other week or so with game announcements because they wouldn't want to take the time out of their schedule to do so.
While this article does touch on the benefit of a concentrated week-long event that people know where to watch, like E3, it overlooks the changed and abnormal behavior much of the world is forced to follow right now.
On the other side of the stage, Christopher Dring (Head of Games B2B), argues that he really wants E3 back. He brings up the points I made above which I appreciate, but I also feel like his desire for E3 is heavily driven by someone who misses physically being at E3. While that's not bad, per se, it misses the point that E3 is for everyone. So many people can't make afford to go to E3, so why not replace it with a digital event that everyone can enjoy? I would love to hear your take on this as well.
Once life begins to return to "normal," it will be interesting to see how game announcements will be handled. Will developers push for an in-person event or will they continue with streams? Maybe a mix of both?
Image credit: ESA
The Big One
Buckle up, because this week's issue is a good one. We have articles on articles, with most of the links in this issue containing links in the caption as well. You might want to bookmark this one and revisit it throughout the week, that's how good it is.
It's a big brain week, with articles that dissect the importance of the hearing between U.S. Congress and big tech companies like Apple and Amazon and discussions about the need of E3 in the future. In fact, we have two separate articles titled "We Don't Need E3 Anymore" and "We Need E3." It's like a Pick Your Own Adventure book!
We also look at one of the biggest game leaks in history. It reveals a ton of behind-the-scenes assets and ideas from Nintendo in the 90s. That includes Luigi in Super Mario 64.
Next week is the big #50 of Load Save. I'm thinking about doing a celebratory stream? Drop my page a follow so you know when I go live!
I hope you enjoy this mega-issue. Remember to stay safe and enjoy the read!
Let's Talk!
Each issue of Load Save is filled with articles that encourage discussion. If you have any comments on this week’s issue or just want to say hey, shoot me an email!
Development
Huge Nintendo 'Gigaleak' Reveals Tons Of SNES & N64 Secrets, Like Luigi In Mario 64
At the beginning of this week, the internet was going crazy about the leaked information from Nintendo. Because of the cries of "L IS REAL" and other discoveries, it was challenging to see what other secrets were uncovered regarding Nintendo's 90s games. Luckily, this article does a quick recap of the most interesting stuff found thus far and we can look forward to a lot more being uncovered soon!
Image credit: This article
Ubisoft cancelled an Arthurian RPG lead by Dragon Age's Mike Laidlaw
I originally had the Bloomberg article linked, but I realized it would be better to link to a summary article and let you decided if you wanted to use one of your free Bloomberg reads for it. Truth be told, I've used up mine for the month so I had to do some workarounds to be able to read this one.
Another story about a Ubisoft exec abusing his power. I think we don't have enough honest medieval games that really dive into the world. We have plenty of games that use medieval warriors and weaponry, but it's hard to find one that builds a beautiful world of old and isn't a hardcore simulator.
This would have been an awesome game and it's sad to hear about this being cancelled because of one person's opinion. Imagine all of the great ideas stifled by one person. Luckily, this exec has been fired because of sexual misconduct, so hopefully we can see more outside-of-the-box ideas come from Ubisoft in the future.
Image credit: Ubisoft
Crash: How PlayStation's Answer to Mario Became His Own Bandicoot
I think I'm still surprised that Crash has been brought back to the gaming community. I was so excited when Crash Bandicoot and Spyro were being remade for the PS4 but I never seriously thought that it would lead to one of them getting a true sequel on next-gen. Yet, here we are, and I'm really looking forward to Crash's new adventures.
Like a lot of gamers, Crash Bandicoot highlighted my formative years of gaming. I spent most of my time with Crash Bandicoot 3: Warped and Crash Team Racing. I was so embroiled in PlayStation and the world of Crash that it took me years to realize that CTR was heavily inspired by Mario Kart! Needless to say, Crash holds a lot of great memories for me and I can't wait to see what the team at Toys for Bob has planned for everyone's favorite Bandicoot.
Image credit: Toys for Bob
Community
Nintendo's Relationship With Competitive Smash Community Gets Trickier After Scandal
This is a tough situation. First because reading about the sexual misconduct that ran rampant in this community will always be hard to read about and second because it's going to be so hard for this community to rebuild.
Many that are apart of the community treat support of Nintendo as a pipe dream. Any support Nintendo would offer to a Smash tournament would be for PR and marketing, not because they love that a strong community has grown around their title. Now that the community is in tatters because of the awful things that have happened, it's going to be hard for those who are not in the wrong yet still want scene to thrive to make it anywhere.
Image credit: Nintendo
Best Game Music: 12 Best Video Game Soundtracks of the Last 20 Years
Let me start off by saying there are so many games with amazing soundtracks. If you've been reading Load Save for a while, you know how much I love to gush over music in games. That being said, 20 years is a huge time span, so don't take this as the end all be all list of best VGM soundtracks. I've never even heard of some of these games, but it gives me more to add to my backlog.
Some of my favorite soundtracks that come to mind are:
Death Stranding
Cuphead
The Messenger
Dark Cloud
Bee Simulator (I've never played this game but the OST is a masterpiece. Composed by Mikolai Stroinski, the composer of The Witcher 3's soundtrack)
& so many more that would make this the longest caption ever. But, if you're on Spotify and you're looking for some game music to listen to, feel free to checkout my "Best of VGM" playlist!
Image credit: Matt Makes Games
Before You Go
Hype for issue #50
Thanks for stopping by! I'm super excited for issue #50. It couldn't come at a better time either, it's a nice slow spot in my schedule right before things speed up again, so I'm excited that I'll be able to enjoy this milestone!
As I mentioned in the intro, I think I'll do a stream that Saturday, so make sure to stop by! If you have any suggestions on what I should play, let me know through any of the contact ways at the top of the issue.
I'll see you next time!