Mickey Mouse, Bugs Bunny, Ghostbusters And A Tale Of Licensing Hell - Video
"Get another pair of socks mate, because this is about to blow them right off."
This is my favorite link this week, and this quote is a great preview of what this video will do to you. If that doesn't grab your attention. This video includes Mickey Mouse, Bugs Bunny, Ghostbusters, and Roger Rabbit all seemingly connected through a crazy story of IPs.
Take 6 minutes and watch this crazy video and realize how insane licensing for video games were in the 90s. Plus, you get to enjoy the pleasant tone of the British accent!
Image credit: This article
More articles, less commentary
Welcome back to Load Save! This week's setup is a little bit different: we have a few more articles but with less commentary from me throughout the newsletter. That's due to a lot of busyness going on for me right now.
This week really focuses on the amazing impact gaming can have on the world. Here's a few highlights:
Did you know it was Tony Hawk: Pro Skater 2's 20th anniversary?
New RPG The Wagandu Chronicles wants to bring Afrofantasy culture to the mainstream
The gaming community raised a total of $6.9 million for COVID-19 Relief
I hope you enjoy this week's read, and remember you can always find Load Save on Twitter or Facebook. I'll post more article links throughout the week there. Feel free to stop by and say hey!
As always, stay safe and enjoy the read!
Development
Valorant using Beta drops on Twitch is both genius and frustrating
As a marketer and a gamer who thinks all players should have an equal opportunity at playing a game, this op-ed has me torn.
Valorant, the new hotness from Riot Games that's very similar to Counter-Strike: Global Offensive, has been doing this beta drop marketing for a few weeks now. The idea is that in order to get a beta code, you have to watch a streamer on Twitch playing Valorant and wait for a beta code to randomly drop for you.
This is a great marketing scheme as it shows off the game better than any other marketing avenue could, but it's also an elitist form of marketing: those with huge reach and a big following get the beta codes while everyone else, the plebs, have to spend hours and hours waiting for a random drop. It's eerily similar to stories of lower-class waiting for crumbs from the upper-class.
In a way, this is just a natural progression of marketing for a new release. We're all used to gaming outlets who have a large reach getting a promotional copy of an upcoming game so they can publish articles about it and market the game, so isn't Riot Games' marketing scheme the same?
The difference that I see is that in the promotional copy situation, everyone has an equal opportunity to play the game on release date. Nobody is having to contribute more resources than others to play a new release (except for rare occasions of games selling out). With Valorant's marketing, only those who have ample time to watch streams for hours upon hours have the chance to get a code. That just seems unfair to me.
Sorry about the long rant, I've been thinking about this one for a while. What's your thoughts? How many hours have you spent watching streams for a Valorant code?
Image credit: Riot Games
How deeply personal RPG The Wagadu Chronicles explores new realms of Afrofantasy
I love video games, but like a lot of media, it's really barren when it comes to ethnic diversity, so it's great to see devs like this who want to change the industry. One of my favorite parts about this article is how the development of this game brought a family closer together. It's articles like these that remind us how video games can bring people together and make the world a better place.
If you want to check out more about the Wagadu Chronicles, you can check out the website here.
Image credit: Twin Drums
One Year Later, Mortal Kombat 11 Is Just Getting Started
Mortal Kombat is in a renaissance right now.
I remember how brutal the first trailer for MK11 was, but I didn't expect for the game to be this popular. I thought the resurgance of Mortal Kombat games was going to be short-lived, but how wrong I was. With the way that NetherRealms and Ed Boone are talking about, it looks like we'll see a lot of Mortal Kombat 11 support in the upcoming months.
Image credit: Mortal Kombat
Doom Eternal's official soundtrack wasn't mixed by its composer, and you can tell
It's always sucks when an artist's work is changed by forces outside of their control. That seems to be the case in DOOM: Eternal's soundtrack. There's evidence that has been confirmed by the game's composer that many tracks were mixed by someone else, which negatively affected the quality of the music.
Could you hear the difference?
Image credit: id Software
p.s. if you want to see more DOOM: Eternal content, check out some of the devs reacting to their game being beaten in under 30 minutes here.
The Sick Story of the Tony Hawk’s Series
If you were around gaming in the late PS1/PS2 era, Tony Hawk: Pro Skater was a game that you had heard of. It was a game that seemingly everybody had, and it was the first one to be pulled out when everyone was hanging out together. The ability to screw around and just skate was perfect for a party setting, plus the music was always incredible.
I remember trying to play Pro Skater so many times, but I was just so bad at it. I could never hold out grinds or do awesome tricks, so I just skated and enjoyed the music. Even then, I still loved the feeling that brought me.
What's your favorite memory from the series? We just won't talk about Tony Hawk: Ride.
Image credit: Tony Hawk
p.s. this article made me remember the Neversoft logo and the horrifying experience of watching that eye on a stake at a young age. Who thought that was a good idea?
Google abandons Stadia Base branding as it launches free tier
It's funny how things work out sometimes. I was debating on whether or not I should link a Eurogamer article about the current state of Stadia and how the service is starting to make sense now. I was leaning towards not linking it because it's a very technical article as a member of Digital Foundry retests the streaming capability and lists the technical performance.
Luckily, GI.Biz put out a "breaking news" article that ties this all together. Stadia has removed the "Stadia Base" option and is replacing it with a standard Stadia account. This allows people to use Stadia's streaming service at no cost, the only thing they have to do is buy games from the Stadia store.
This is how they should have done it from the start. The Stadia Base nomenclature made things much to confusing and scared off consumers because it seemed like there was far too much of a chance of being sucked into a subscription scheme.
With this article, I can talk about Stadia in good conscience and not feel like I'm boring you to death with technical details. If you still want a deep dive on how Stadia performs now, you can still read the Eurogamer article here.
Image credit: Google
p.s. let me know you like reading deep technical articles and I'll link them more!
Community
How can the trophies system evolve for the PlayStation 5?
I have a love-hate relationship with trophies. Some games pull me in and I commit to 100% the game, only to find that there's a handful of trophies that are super grindy or irritating to get. That leads me to stop the 100% journey and feel like I've given up.
Hopefully next-gen trophies can be the end of online multiplayer, overly grindy trophies.
Image credit: Brian English
Over $6.5 Million Raised For COVID-19 Relief
I linked this COVID-19 Relief Humble Bundle a few issues ago and now we can see how we contributed as a whole. $6.5 million is an insanely high number, and you should feel proud of what the gaming community has come together to do.
In other COVID-19 relief related news, the Corona Relief Done Quick speedrunning marathon raised $402,000 over 72 hours. That's a grand total of $6.9 million raised for COVID-19 relief by the gaming community. This is another example of what the gaming community can do when we come together. It's so incredible to see this stuff and I can't wait to see what we do next.
Image credit: Humble Bundle
Before You Go
Always improving
Thanks for taking the time to read this week's issue. By next week, things should be calming down on my end so I can focus even more time on Load Save. I'm always trying to make this newsletter the best it can be, and by the end of the day, it's all to bring you more value.
So, if you have any recommendations for the newsletter, shoot me a message on Twitter or Facebook or shoot me an email at seth@simplefocus.com.
I'll see you next time,